About Lagoa

What is Lagoa?

We are a global company with offices in Montreal, Quebec and Bonn, Germany.  We are building the world’s first photoreal 3D rendering and collaboration platform for the browser.  Our interactive technology enables designers, engineers, architects and advertisers to collaborate while rendering and finalizing great 3D content.

Lagoa MultiOptics™ is our proprietary unbiased physically based renderer, which accurately simulates the light interactions between the multiple optical properties found in real-world materials. For example glass, ceramics, metals, hair, cloth, coated surfaces all behave differently when light interacts with them.  MultiOptics is based on real-world physics and uses measured materials. Our engine is highly interactive, and the editing is real-time even when rendering millions of triangles

What is Interactive Unbiased Cloud Rendering?

Lagoa interactive cloud rendering means you access the power of the cloud when rendering and see all the changes instantly.  Lagoa cloud rendering always uses the fastest machines available.

Using Lagoa you utilize the power of the cloud (IE remote machines) to do the interactive rendering for you. This means your laptop becomes as powerful as a desktop machine.  Local rendering uses the CPUs of your machine (laptop or desktop) to do the rendering. So you will not only be restricted by the limitations of your machine. Local rendering generally uses all of your CPUs and cores, meaning you can’t do anything else while rendering.  But with Lagoa’s cloud rendering doing all the heavy lifting, you can continue to use other applications.

Unbiased rendering essentially means we don’t ‘cheat’ the lighting to render a 3D image.  Many ‘biased’ rendering platforms like OpenGL, require the artist or TD to ‘place’ special lighting in a scene to give it a photo-real quality.  Not so with MultiOptics, with one light source, the materials and image data is realistic. http://en.wikipedia.org/wiki/Unbiased_rendering

Is MultiOptics a Plugin?

No.  Lagoa is a standalone proprietary unbiased rendering engine that is offered on the Cloud.

 

System Requirements and Resources

Do I Have to Install Lagoa?

No, you don’t have to install anything to use Lagoa, just open a browser and login to Lagoa.com to start rendering.

Can I Work Offline?

No, you must be connected to the internet to access Lagoa.

What Are the System Requirements?

  1. An internet connection
  2. A browser capable of supporting WebGL (Chrome is the preferred choice to run Lagoa)
  3. Chrome and Firefox (sorry we do not support Internet Explorer, Safari or Opera)

How Do I Check That My Browser Supports WebGL?

Ensure that Web GL is enabled on your device in order to use the Lagoa 3D Application.

Google Chrome Settings

Open your browser window and head to chrome://flags
Screen Shot 2014-04-01 at 12.08.33 PM

If WebGL is Disabled

If you have a flag that looks like this, showing that WebGL is Disabled, you must enable it. (If it is disabled it will look like below, note the double negative). Screen Shot 2014-04-01 at 2.38.41 PM
Click the blue Disable button below the ‘Disable WebGL’ notification. Screen Shot 2014-04-01 at 2.42.05 PM

 

If your Graphics Card is Blacklisted

Your graphics card may be blacklisted due Google Chrome performing an automatic update. You can test whether or not this is the case by disabling your override software rendeirng list flag. Screen Shot 2014-04-01 at 2.44.04 PM
Click the blue Enable button to override your software rendering list. This will allow your graphics card to be used to enable WebGL. Screen Shot 2014-04-01 at 2.38.08 PM

 

Mozilla Firefox Settings

Open your browser window and head to about:config

Firefox_AboutConfig

If WebGL is Disabled

Search webgl using the search bar and ensure that webgl.force is enabled. Firefox_WebGL

Which Formats Does Lagoa Support?

Compressed Files .zip (recommended for all uploads)
2D Images .bmp .exr .hdr .jpeg .jpg .png
3D Models .3dm .3ds .arc .asm .catpart .catproduct .cgr .dae .dlv .exp .iam .ifc .iges .igs .ipt .jt .lwo .mfl .model .neu .obj .off .par .pkg .ply .prc .prt .psm .pwd .sab .sat .session .sldasm .sldprt .step .stl .stp .unv .vda .vrml .wrml .x_b .x_t .xas .xmt .xmt_txt .xpr
Hair .ase

Do You Have Learning Resources?

Yes, see our online User Manual and Tutorials

Is There an Online Community?

Yes, you can participate in Lagoa’s online community via our Facebook, Twitter or Online Forum.

 

Features and Workflows

What Are the Features of Lagoa MultiOptics?

See the Lagoa documentation for more information, or visit the overview page

How Do I Get My 3D Model Assets into Lagoa?

Uploading a 3D Asset from the Dashboard

  1. Create a new project or open an existing project by hovering overtop of your project in your Dashboard and clicking the blue ‘Open Project‘ button that appears
  2. You will be directed to your Project Assets tab of your Project Page
  3. Click on the blue ‘Upload‘ button on the left hand side of the screen. You can see the supported file formats when you hover overtop of this button.
  4. Select the file you would like to add to your project from your hard drive and click ‘Open
  5. Your new 3D file will appear in your Project Assets tab

Uploading a 3D Asset inside the Open Application

  1. While working in the rendering application, you may add more 3D assets to your scene. Click ‘File + Import Asset‘ (or press ‘Ctrl+i’).
  2. Your Asset Browser will appear as a pop-up window, select the grey ‘Upload‘ button located on the upper right hand side.
  3. Select the file you would like to add to your scene from your hard drive and click ‘Open
  4. Your new 3D file will appear in your Asset Browser, select it and press the blue ‘Add To Scene‘ button
  5. Your new 3D model will appear inside your scene

Add a 3D Asset inside the Open Application through the Lagoa Community

  1. While working in the rendering application, you may add more 3D assets to your scene. Click ‘File + Import Asset‘ (or press ‘Ctrl+i’).
  2. Select the ‘Community‘ tab to the right of the search bar
  3. Search for a 3D asset by typing key words into the search text-box
  4. Select your desired 3D model in your Community Asset Browser and press the blue ‘Add To Scene‘ button
  5. Your new 3D model will appear in your scene

How Do I Add and Apply a Material?

Video Tutorial

To Add a Material

  1. Click on Materials in the overhead toolbar, a drop-down menu of material categories will appear
  2. Hover overtop of the category you are interested in and select a specific material (e.g. Diffuse + Glossy Diffuse)
  3. The material will appear in your Materials Menu (Circle Icon) of the Explorer Panel located on the right of your screen, as it is now part of your scene

To Apply a Material

Method 1: Drag & Drop

  1. Click and drag the material from the Materials Menu of the Explorer Panel overtop of the mesh you would like to apply it to
  2. When you release your mouse, the material will be applied to the mesh instantly

Method 2: Explorer Panel

  1. In the viewport, select the mesh (or meshes) that you would like to apply the material to
  2. Hover overtop of the Material in the Materials Menu of the Explorer Panelclick on the arrow on the right hand side of the highlighted material
  3. The material will be applied to the mesh

 

How Do I Apply a Texture?

There are two methods behind applying a texture to a material:

Method 1: Apply a Texture as a Bump Map

  1. Add a 2D asset to your project
  2. Import your 2D asset into your opened scene by clicking ‘File + Import Asset‘, your Asset Browser will appear.
  3. From the Asset Browser, select the 2D asset you would like to use as a texture, click the blue ‘Add to Scene‘ button
  4. From the Explorer Panel, select the Material you would like to apply the texture to.
  5. Below the Explorer Panel in the Properties Panel, expand the ‘Bump Map‘ menu
  6. In the section titled ‘Bump Scale‘ click on the photo icon on the right hand side, a pop-up will appear containing all of your uploaded 2D assets
  7. Select the 2D asset you would like to apply to this material
  8. The 2D asset will appear as a bump map on your mesh
 warning Is your texture not applying? Some meshes are imported with UVs, if your texture is not applying it is likely that your mesh does not have a UV applied to it. Learn how to project a UV on to your mesh in order to visualize your texture.

 

Method 2: Apply a Texture as a Color Value

  1. Add a 2D asset to your project
  2. Import your 2D asset into your opened scene by clicking ‘File + Import Asset‘, your Asset Browser will appear.
  3. From the Asset Browser, select the 2D asset you would like to use as a texture, click the blue ‘Add to Scene‘ button
  4. From the Explorer Panel, select the Material you would like to apply the texture to.
  5. Find the section titled ‘Reflectance‘, ‘Transmittance‘ or ‘Color‘ (depending on your material) and click on the photo icon on the right hand side, a pop-up will appear containing all of your uploaded 2D assets
  6. Select the 2D asset you would like to apply to this material
  7. The 2D asset will appear as a reflectance value on your mesh
neworangei To create a color pattern on your material apply the 2D image to one of the three parameters listed above. You may notice that you are also able to apply a 2D asset to other parameters in your properties panel (e.g. ior, reflectivity), these settings are mainly for advanced renderers.
warning Is your texture not applying? Some meshes are imported with UVs, if your texture is not applying it is likely that your mesh does not have a UV applied to it. Learn how to project a UV on to your mesh in order to visualize your texture.

How Do I Change the Dome Light Background?

  1. Add a 2D Asset to your opened scene
  2. Under the Lights Menu of the Explorer Panel, select a Dome Light in your scene
  3. In the Properties Panel located on the bottom right, scroll down until you find the Textures section
  4. Click on the image icon within the background section and select the 2D Asset you would like to add as your background
  5. Ensure that the ‘Activate‘ text box is selected, your background will appear as a camera property
neworangei For best results make sure to choose a spherical image (e.g. .exr) rather than a flat image (e.g. jpg) when uploading a dome light texture If you use a flat image, the background will appear distorted.

How Do I Save an Image of My Render?

  1. Hover overtop of the ‘Render‘ button, select ‘Save Render‘ from the drop-down menu.
  2. Return to your Project Assets tab of your browser.
  3. A file containing a 2D image of your render will appear in the Asset Panel. On the right hand side, select the type of image you would like to download. 
  4. An image of your render will appear in your computer’s Downloads folder

 

Troubleshooting

Why Do Some of My Meshes Appear to Be Black?

Many uploads end up with meshes that appear black which simply means that the normals of the mesh are inverted. This can be solved in two ways:

Method 1: Flip Normals

  1. Select the mesh that appears to be black
  2. In the Properties Panel on the lower right hand side of your screen, scroll to the section titled Normal Orientation
  3. Select the Check Box beside Flip the Normal, your mesh will no longer appear black.
Screen Shot 2014-01-22 at 3.43.32 PM Screen Shot 2014-01-22 at 3.43.40 PM
 neworangei The flip normals will only work if the whole object is black. If some of the faces are black you will have to use the make double sided material (see below).

 
Method 2: Add a Double Sided Material or a Front-Back Material

Double Sided Material

  1. Select the mesh that appears to be black
  2. In the overhead toolbar, select Materials + Modifier + Make Double Sided
  3. You will see that your mesh no longer appears black
  4. In the Properties Panel add Materials using the drop-down menus select which Material you would like to apply to both sides of your mesh
doublesided

 

Front & Back Material

  1. Select the mesh that appears to be black
  2. In the overhead toolbar, select Materials + Modifier + Select Front and Back
  3. You will see that your mesh no longer appears black
  4. In the Properties Panel add Materials using the drop-down menus select which Material you would like to apply as the ‘Front’ and the ‘Back’ of the mesh
frontback

Why is My Image Blurry?

If your image is blurry, you might be rendering in a Perspective Camera Resolution that is too small for the size of your screen.

  1. Select your Perspective Camera in the Explorer Panel
  2. In the Properties Panel Under the Film Section Deselect “Fit Render to Screen”, you will see the size of your render shrink
  3. To increase the size of your render without blurriness, simply Increase the Resolution Value of your Perspective Camera in the Properties Panel