warning Some meshes come with UVs, however if your 3D file does have them you may project a one onto your mesh. Choose between a planar, cylindrical or spherical UV in order to add a texture to your scene.

UV Properties

Planar, Cylindrical or Spherical
Kinematics

Position

x: -100 to +100 cm

y: -100 to +100 cm

z: -100 to +100 cm

Rotation

x: -360 to + 360 degrees

y: -360 to + 360 degrees

z: -360 to + 360 degrees

Scale

Value: 0.001 to 10.000 cm  (locked x, y, z values)
(or individual control:)

x: 0.001 to 10.000 cm

y: 0.001 to 10.000 cm

z: 0.001 to 10.000 cm

Guide

Texture

(a 2D image must be dragged into the scene to set the texture here)

Display

Wireframe – checkbox

Visible – checkbox

Repeat v – checkbox