Export individual meshes within Lagoa and use them in multiple scenes. This feature allows you to save an object with all of its original parameters. Exporting a mesh also exports the material applied to the mesh and any texture that has been applied to that material.

Exporting a Mesh and Adding it to an Existing Scene

  1. Highlight the mesh you would like to export and click ‘Edit + Export Selection
  2. Your exported mesh will appear in your Project Page tab of your browser under the Project Assets tab
  3. From your Project Page, open up an existing scene.
  4. In your existing scene, Select ‘File + Import Asset‘ to access your Asset Browser
  5. Here you can access your Exported Mesh under ‘All My Assets‘ or the ‘Current Project‘ tab
  6. Select your Exported Mesh and click the blue ‘Add To Scene‘ button
  7. Your Exported Mesh will appear in your Existing Scene, this is confirmed when checking in the Meshes Menu of the Explorer Panel to ensure that the mesh name appears

Exporting a Mesh and Adding it to a New Scene

  1. Highlight the mesh you would like to export and click ‘Edit + Export Selection
  2. Your exported mesh will appear in your Project Page tab of your browser under the Project Assets tab
  3. From your Project Page, select the blue ‘New Scene‘ button on the left hand side of the screen
  4. Once you have opened your new scene, Select ‘File + Import Asset‘ to access your Asset Browser
  5. Here you can access your Exported Mesh under ‘All My Assets‘ or the ‘Current Project‘ tab
  6. Select your Exported Mesh and click the blue ‘Add To Scene‘ button
  7. Your Exported Mesh will appear in your Existing Scene, this is confirmed when checking in the Meshes Menu of the Explorer Panel to ensure that the mesh name appears

Exporting a Mesh and Opening it as a New Scene

  1. Highlight the mesh you would like to export and click ‘Edit + Export Selection
  2. Your exported mesh will appear in your Project Page tab of your browser under the Project Assets tab
  3. From your Project Page, click the blue ‘Open‘ button within your newly exported asset
  4. Once you have opened your new scene, you will see that your scene will appear black since no lights were exported along with the mesh. (See the ‘Lights’ tab of the Explorer Panel).
  5. To add a light to see your mesh in the render view, chose a light from the drop-down menu of the overhead toolbar. Take note that any changes that you save in this scene will be retained in the exported mesh.  See above to maintain the exported mesh’s properties while adding it to a new scene.